Sunday, October 16, 2005

iterating toward openness � Learning, Complexity, and Simplicity

iterating toward openness � Learning, Complexity, and Simplicity: "Moving on. Brett next says:

The example of trial-error learning within Sims environment is simply misplaced: the Sims games are not created for learning, and the learning that takes place during activity has proven to be of secondary importance if people are learning at all.

Here I’ll disagree somewhat. Sim City, the game I described previously, may not have been created explicitly to support learning about civic infrastructure, taxes, zoning, and parks. Understanding the individual purpose and function of each of the areas of infrastructure, finance, power, education, zoning, employment, and transportaion individually is a rather straightforward endeavor. In fact, one might take a class at school, read books, write essays, and take tests showing that they understand each of these individual components. However. The complexity inherent in the task of managing a city is not in managing the individual components - they are extremely simple. The complexity is in managing the interactions of those components, and the patterns of collective behavior that emerge from those interactions of the simple components of the system. At this stage, yes, “learning is complex.”"

Couldn't agree more. Simple individual componets vs complex interactions between componets.

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